Canadian Collegiate


Group Rules Overview

As a member, you are responsible for knowing all official rules of the group. By participating in the group, you are agreeing that you are aware of all rules associated and agree to abide by them at all times.

Introduction and Mission Statement

The Canadian Collegiate Esports League (CCEL) is an intercollegiate organization governed by a group of Canadian post-secondary institutions. The CCEL is proud to host events catering to individuals belonging to a wide range of skill level, with opportunities for everyone from beginners to experts in a given title while creating and maintaining an inclusive and respectful environment. The Code of Conduct ("Code of Conduct") applies to all organizations and participants competing in the league including:

  • Each player, coach, general manager, or other individual affiliated with the club, team, or organization directly involved with CCEL activities and platforms.

  • CCEL Representatives
    From hereon, Participants, Participating organizations and institutions, CCEL Representatives and CCEL Officials are collectively identified as "CCEL Community." The Code of Conduct is designed to maintain CCEL's Mission, Vision and Values.

1. Upholding Code of Conduct

1.1. Safe Spaces. Work proactively to create a welcoming environment where everyone feels safe, regardless of sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.

1.2. Communication. Communicate positively and respectfully with the CCEL community and its representatives. Should community members have any concern, disagreement or suggestions for or about CCEL policies and procedures, then Club Members are asked to make earnest attempts to contact the CCEL to resolve those matters before posting to internal or external websites, social media, etc.

1.3. Moderation. Moderate public channels, such as social media or forums, in conjunction with your programs and events. Do not tolerate all provisions of the Code of Conduct, including offensive expression and language, harassment, discrimination, violence and competitive dishonesty.

1.4. Reporting. Reports of breach of the Code of Conduct should be documented and promptly forwarded to CCEL representatives for review.

1.5. Conflict resolution and consequences.

1.5.1. League conflicts. Upon discovery of any Participant committing a violation of the Code of Conduct, the CCEL will review all data and evidence and issue consequences as deemed appropriate. Investigation. If CCEL Representatives determine that a Participant or organization has violated the Code of Conduct, the CCEL board may assign penalties at their sole discretion. If a CCEL Representative contacts a member, theParticipant is obligated to tell the truth. Cooperation with Investigation. If a CCEL Representative contacts a Participant to discuss an investigation, the Participant is obligated to tell the truth. If a Participant lies to a CCEL Representative, creating obstruction of the investigation then the Team or is subject to punishment.

1.6. Confidentiality. A Participant may not disclose any confidential information provided by CCEL Representatives or any affiliate, by any method of communication, including all social media channels.

1.7. Non-Compliance. Failure to comply with the decisions or instructions of CCEL representatives may result in additional penalties as decided by the CCEL board.

2. Code of Conduct

2.1. Offensive expression. Do not express oneself in an offensive manner toward other people, their actions, or affiliations. Offensive expression includes, but is not limited to, actions which are insulting, mocking, disruptive or antagonistic.

2.2. Offensive language. Do not use language, nicknames or other expressions that insult another player's sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.

2.3. Offensive in-game names or handles. Do not use nicknames, team names, skins, or anything else that may be offensive, as describe in "offensive language", above.

2.4. Harassment. Harassment is strictly forbidden. Harassment is defined as systematic, hostile, and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or affect the dignity of the person.

  • 2.4.1. Verbal harassment. Do not use words or actions that make another person uncomfortable, including, but not limited to: name calling, spreading rumors, telling unsolicited jokes, or spamming messages.

  • 2.4.2. Physical harassment. Unwelcome or hostile touching of a person, clothing, or belongings is not allowed.

  • 2.4.3. Sexual Harassment. Do not not sexually harass other players, team members or other associated parties. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. .

2.5. Discrimination. Do not offend the dignity or integrity of a country, private person, or group of people through contemptuous or discriminatory words or actions on account of race, ethnicity, socioeconomic status, ability status, gender identity, language, religion, political opinion or any other opinion, sexual orientation, or any other reason.

2.6. Violent language. Do not use language or actions that directly or indirectly insinuate violence towards an individual, organization, or affiliation.

2.7. Violent actions. Do not act in a threatening or violent manner.

2.8.Competition Code of Conduct.

2.8.1. Unfair play. The following actions will be considered unfair play and will be subject to penalties at the discretion of CCEL Representatives.

2.8.2. Collusion. Collusion is defined as any agreement among two or more Participants or corganizations to disadvantage opposing Participants. Collusion includes, but is not limited to, acts such as: Soft play, which is defined as any agreement among two or more Participants to not damage, impede or otherwise play to a reasonable standard of competition in game. Pre-arranging to split any form of prizing. Sending or receiving signals, including electronic, from a Participant to/from any other individual to gain an advantage. Deliberately losing a game for compensation, or any other reason, or attempting to induce another Participant to do so.

2.8.3. Cheating and Hacking. The use of software, hardware, exploits, and external tools to gain a competitive advantage beyond standard play is forbidden. Cheating. Cheating is defined as acting dishonestly or unfairly in order to gain an advantage. Ringing. Playing under another Participant's account or soliciting, inducing, encouraging or directing someone else to play under another Participant's account. Cheating Device. The use of any kind of cheating device and/or technology. Hacking. Hacking is defined as any modification of the game client, either their own or another participant's, by any person, specifically in relation to a CCEL activity.

2.8.4. Exploiting. Exploiting is defined as intentionally using any in-game bug or any feature not working as intended, at the sole discretion of CCEL Representatives, to seek an unfair advantage.

2.9. Criminal Activity. Do not engage in any activity which is prohibited by common law, statute, or treaty and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.

  • 2.9.1. Gambling. Do not take part, either directly or indirectly, in betting or gambling on any results of any CCEL tournament, match or event.
    2.9.2. Bribery. No Club Participant may offer any gift or reward to the Participant, organization, CCEL Representative, or any other person connected with or employed by another CCEL team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.

2.10. Profanity and Hate Speech. A Participant may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the match area, at any time. This rule additionally applies to public social media, live streaming, or player comms during live events.

2.11. Abusive Behavior. Abuse of officials, Participants, or audience members will not be tolerated. Repeated violations, will result in penalties. Participants and their organizations must treat all individuals attending a match with respect.

2.12. Ban Evasion. A team may not attempt to roster or start a player that is not eligible due to disciplinary action or account bans by use of a smurf account or alternate account.

2.13. Official Discretion. Any other further act, failure to act, or behavior, in the sole judgement of CCEL Representatives, that violates the Code of Conduct and/or the standards of integrity established by CCEL for fair, respectful, and inclusive gameplay.

Rules for Staff

These are guidelines and rules for the group that all coaches must acknowledge and follow. Please review all rules carefully.

Official Game Rules

The official rules for the game as dictated by the operator.

Rules have not been posted yet. Please check back later.

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Canadian Collegiate Esports League

Canadian Collegiate Esports League